TF2's Education

Got to know a lot to have a lot of fun...



     As discussed in previous posts, you got to learn how to do things in Team Fortress Two, but this post will get more in-depth on it.

     As of all things, there are beginner, intermediate, and advanced things one can do in Team Fortress Two. Being a video game, the biggest beginners must first learn movement and shooting mechanics; a formal education that prepares players for the informal and other formal teachings of the game. Even at the noobiest of noob levels, though, there is still a difficulty, and that difficulty is the fact that each class has its own individual mechanics that differ their movements and accuracies from each other. An obvious example is movement speed. I shouldn't need to get to far into that. 

More unique examples include: 

  • the scouts double-jump
  • the soldier's rocket jump
  • the pyro's lack of primary fire range
  • the demoman's uniquely curved projectile flight paths
  • the heavy's automatic fire minigun and slow revved up movement speed
  • the engineer's expanded arsenal
  • the sniper's ability to aim down sights
  • the medic's ability to heal teammates
  • the spy's ability to backstab (one-shot enemies from behind)

There are obviously more differences between the classes, but these are just some major ones.

     Fortunately for us, there are many tutorials for Team Fortress Two that will allow new players to gain easier foothold on such a steep learning curve. A prime example is Uncle Dane's Engineering 101. This tutorial series showcases how to play the engineer class. For those planning to main engineer, I recommend this series of tutorials.

     The best part about these tutorials is that they are universally accessible, at least towards gamers. Assuming you are a gamer, if you are reading this blog, then you have access to the tutorials and other Team Fortress Two videos, because they are on YouTube! There's no sorting, hidden curriculums, it's all there for everyone to watch and learn from. Of course, there is no material reward you will get out of them, no certificate or degree; the reward is being able to play the game and have fun doing it.

     To many, education is a privilege. In Team Fortress Two, education is a right. If you have access to Team Fortress Two, you obviously have access to tutorials on Team Fortress Two. You can learn the game, master it's nooks and crannies, and even figure out your own ways of playing, but remember and apply this to the other classes: "the last bit of advice that I have for beginner engineers is simply this: have fun."

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